![]() ![]() The first you’ll encounter, which serves as the basis for most of the new systems, is the Meld resource. What immediately becomes apparent is the number of new ways to tweak and customise your squad. Dino Ntimana, sole survivor of the Innsmouth massacre, collects some Meld. Enemy Within doesn’t hold the goods to ransom, though all the new content is well-integrated into the existing flow of the campaign, and introduces them as ruthlessly as bullets into your squad mates. However, if you’re already a veteran of Enemy Unknown, read on.įirstly, you’ll be starting from scratch, as the content from Unknown doesn’t transfer to Within. And you will still be playing through the original campaign. It is one of the most challenging and rewarding experiences you’ll have from a modern game, and is the best way to get into the franchise. ![]() If you’ve never played Enemy Unknown, I can recommend Enemy Within without caveat. I’m going to assume that readers are familiar with Enemy Unknown, because that’s really who this expansion is aimed at. “Augment” is definitely the right way to describe it. XCOM: Enemy Within seeks to rectify some of the problems in Firaxis’ original Enemy Unknown and augment your XCOM experience with new risks and rewards. So I named my first soldiers after the interns currently writing for NAG. ![]() But it is a game built on player stories, and I decided – with my review of the new expansion, XCOM: Enemy Within – that I’d have one to tell at the end of it. I got attached far too easily, and XCOM‘s hardened soul hates everything I hold dear. At some point, I quit naming my squad mates in XCOM: Enemy Unknown. ![]()
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